Played on an LG C3 55” OLED Display via Steam, Nvidia RTX 3080 and i9-10900k.
Publisher: Wrong Organ
Developer: Wrong Organ, Johanna Kasurinen, Jeffrey Tomec, Martin Halldin
Making choices in life can be overwhelming. We’re surrounded by a flood of cultures, ideas, and voices all vying for our attention, leaving us to wonder who we should trust and which path to follow. Should we play it safe by aligning with a leader? Strike out on our own? Engage with others to make an informed decision? Should we convince them to follow our lead—or, maybe, mislead them to serve our own ends?
Oddly enough, a game where you play as a nameless fish navigating a nightmarish meat grinder made me ponder these very questions.
At first glance, this game appears deceptively simple: you move with WASD and look around with your mouse. But don’t be fooled—its eerie visual design leaves an unforgettable impact. Walls lined with eyes watch your every move as the environment twists and contorts, creating grotesque Rorschach-like shapes out of the mangled bodies of other fish. This sense of unease is heightened by visuals that evoke the warping textures of PS1 games, while character models feel like they’re ripped straight from the early PS2 era. The result is a surreal atmosphere that keeps you unsettled from start to finish.
Complementing this is the game’s haunting sound design. Instead of a traditional soundtrack, the game’s “music” is formed from the very environment itself—the grinding of machines, the slicing of blades, and the sickening crunch of flesh and bone fuse into a horrifying industrial symphony that leads you through this bizarre world.
In the beginning, the path is linear, guiding you through a disturbing factory as you interact with other fish along the way. Each one has its own distinct personality, worldview, and opinion on what the “right” choice is when you reach the end of your journey. Some are steadfast in their beliefs, others are unsure and looking for validation, and some can even be swayed with the right conversation. Despite the game’s minimalistic approach—no voice acting, no complex animations—the developers do an amazing job of conveying deep personalities through simple interactions.
As you approach the end of the game, you’re left with a crucial choice: will you go up, or will you go down? The game doesn’t hand you any clear answers. Each character offers their perspective, shaped by their own experiences, hearsay, and second-hand wisdom. But the truth? You won’t know until you take that final step. It’s entirely up to you to decide which path feels right—or which one might lead to your downfall.
And that’s where this game shines—it forces you to reflect on choice itself. Much like life, it’s a gamble where certainty is elusive, and every decision could lead to something profound—or something terrifying.
If you are interested in other horror game reviews, please read my review of Darkwood! You can also follow me on Twitter for updates and Instagram for travel photos and in-game screenshots!